Guide
DMX Addressing Chart
Practical DMX addressing chart with a printable cheat sheet, worked examples, and the minimal arithmetic you need to avoid channel overlap in a 512-channel universe.
DMX Addressing Chart
Printable Cheat Sheet + Worked Examples
DMX addressing doesn’t need guesswork. This guide gives you a practical addressing chart, worked examples, and the small bit of math you actually need.
What a DMX Start Address Is
A DMX start address is the first channel a fixture listens to.
A fixture with N channels uses:
Start Address → Start + (N − 1)
Everything else is overlap risk management.
(Related: how to find DMX address, DMX channels, universe explained.)
Quick DMX Addressing Chart (Most Common Sizes)
This assumes no buffers and is for reference only. In real rigs, you should still reserve blocks.
8-Channel Fixtures
Fixture | Start | End |
|---|---|---|
1 | 1 | 8 |
2 | 9 | 16 |
3 | 17 | 24 |
4 | 25 | 32 |
12-Channel Fixtures
Fixture | Start | End |
|---|---|---|
1 | 1 | 12 |
2 | 13 | 24 |
3 | 25 | 36 |
4 | 37 | 48 |
16-Channel Fixtures
Fixture | Start | End |
|---|---|---|
1 | 1 | 16 |
2 | 17 | 32 |
3 | 33 | 48 |
4 | 49 | 64 |
Safe Start Address Formula
To avoid overlap:
Next Start = Previous Start + Reserved Block
Example:
Fixture uses 14 channels
Reserved block: 16
Start addresses:
1
17
33
49
This works even if you later switch modes.
Worked Example: Mixed Fixture Rig
Rig:
6 × RGBW Wash (12ch)
4 × Moving Spot (18ch)
2 × Strobes (10ch)
Planned blocks
Wash: block 16
Spot: block 24
Strobe: block 12
Universe 1
Washes: 1–96
Spots: 97–192
Strobes: 193–216
No overlaps. Clear expansion room.
Tiny Address Math (That’s All You Need)
DMX universe = 512 channels
End address = start + channels − 1
Overlap happens if:
Start B ≤ End A
That’s it.
Printable Cheat Sheet Tip
Print this rule and tape it inside your console case:
Never assign the next fixture to the previous fixture’s end address + 1 unless you are intentionally packing and fully documented.
Final Takeaway
DMX addressing problems are rarely technical — they are arithmetic and discipline failures.