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Art-Net Made Simple: IP Addresses, Subnets, Universes & Troubleshooting

Learn how Art-Net really works: IP addressing, subnets, universes, and the most common mistakes that break Art-Net lighting networks.

Kristoffer NerskogenKristoffer NerskogenJanuary 12, 2026

What Art-Net Is (and What It Is Not)

Art-Net is a UDP-based lighting protocol that transports DMX universes over standard Ethernet networks.

It does not replace DMX — it replaces long DMX cable runs by moving data over IP.

Art-Net is:

  • Fast

  • Simple

  • Very permissive

That permissiveness is both its strength and its biggest weakness.

For a broader comparison, see Art-Net vs sACN vs ALPINE



The Mental Model You Need

Think in layers:

Layer

Role

DMX

Channel data model

Art-Net

Transport

Ethernet

Physical/network layer

IP

Addressing

If any layer is misconfigured, nothing works.



Art-Net IP Addressing (The #1 Failure Point)


Default Art-Net IP range

2.0.0.0 – 2.255.255.255
Subnet mask: 255.0.0.0

Most Art-Net nodes expect:

  • Static IPs

  • Same subnet

  • No routing


Common working examples

Controller: 2.0.0.10
Node: 2.0.0.20

Common failure patterns

  • Controller on

    192.168.x.x

    , node on

    2.x.x.x

  • DHCP assigning random IPs

  • Mixed Wi-Fi and Ethernet subnets

If you don’t understand IP basics, stop here and read: DMX Universe Explained



Universes in Art-Net (Not the Same Everywhere)

Art-Net universe numbering is historically messy.

Depending on the device:

  • Universe may start at 0 or 1

  • Net / Subnet / Universe may be split

  • Some UIs flatten everything into a single number


Safe rule

Match exactly what the receiver expects — never assume.

If you’re unsure how many universes you actually need, see: How many DMX Universes do you actually need



Broadcast vs Unicast (Why “It Works Until It Doesn’t”)


Broadcast

  • Packets sent to all devices

  • Simple

  • Scales poorly

  • Common in small rigs


Unicast

  • Packets sent directly to nodes

  • More efficient

  • Requires correct IP mapping

Art-Net defaults to broadcast, which is why:

  • It works instantly

  • Then breaks when networks grow

For timing side effects, see: DMX Latency and Jitter - Why your lighting feels "off"



Switches, Wi-Fi, and Why Art-Net Gets Fragile

Art-Net assumes:

  • Flat networks

  • No filtering

  • No managed switch features

Problems appear when:

  • Wi-Fi drops UDP packets

  • Switches prioritize other traffic

  • IGMP or storm control interferes

If reliability matters, Art-Net should be:

  • Wired

  • Isolated

  • Limited in scope



Art-Net Troubleshooting Checklist

Check in this order:

  1. Same IP subnet on all devices

  2. Static IPs (disable DHCP)

  3. Universe numbers match exactly

  4. Broadcast vs unicast configured intentionally

  5. No Wi-Fi unless unavoidable

  6. Test with one universe first

If Art-Net still feels fragile, you’re not wrong — see the sACN guide next.



When Art-Net Is the Right Choice

Art-Net is ideal for:

  • Small to medium rigs

  • Temporary setups

  • DJ and mobile rigs

  • Simple Ethernet layouts

It becomes risky when:

  • Networks grow

  • Switches become “smart”

  • Timing consistency matters



Summary

Art-Net works best when:

  • Networks are simple

  • IPs are controlled

  • Universes are few

  • Expectations are realistic

It’s fast and flexible — but not defensive.

Related guides

Art-Net Made Simple: IP Addresses, Subnets & Universes | Y-Link